It allows users to create a 3D character by assembling customizable body parts, clothing and textures together. An early version of the service had been released in November 2013. Fuse stems out of the research done by Siddhartha Chaudhuri which originated within Vladlen Koltun's research group at Stanford and Substance technology from Allegorithmic. In March 2014, Mixamo officially launched Fuse Character Creator at Game Developers Conference. Mixamo was acquired by Adobe Systems on June 1, 2015. In August 2014, Mixamo launched a new pricing structure. That was followed by the launch of its real-time facial animation product, Face Plus, in 2013, and the official launch of its Fuse 3D character creator software in March 2014. Mixamo released its automatic rigging service in 2011. Later Autodesk acquired Evolver and made it proprietary, but Mixamo had already begun work on its own character creation service. In 2010, Mixamo worked with Evolver to provide characters to customers. It launched its first online animation service in 2009. Mixamo was founded in 2008 by Stefano Corazza and Nazim Kareemi as a spin-off of Stanford University's Biomotion Lab, and started out as a cloud-based service offering animations and automatic character rigging.
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